DEX: 4
INT: 9
INFL: 5
INITIATIVE: 18
|
STR: 3
WILL: 5
AURA: 4
|
BODY: 4
MIND: 5
SPIRIT: 5
HERO POINTS: 40
|
Skills: Gadgetry: 11, Scientist: 11, Vehicles (exotic): 9, Weaponry: 4
Advantages: Connections: Booster Gold (Low), S.T.A.R. Labs (Low); Genius; Scholar (temporal physics, time travel)
Drawbacks: Minor Irrational Attraction to improving his time vessels
Alter Ego: None
Motivation: Thrill of Adventure
Wealth: 6
Appearances in the DC HEROES Role-Playing Game, Second Edition
Background/Roster Book
DEX: 3
INT: 8
INFL: 3
INITIATIVE: 14
|
STR: 2
WILL: 4
AURA: 3
|
BODY: 4
MIND: 4
SPIRIT: 3
HERO POINTS: 20
|
Skills: Gadgetry: 9, Scientist: 10
Advantages: Connections: Metal Men (Low), S.T.A.R. Labs (Low); Genius; Scholar (temporal physics, time travel)
Drawbacks: Minor Irrational Attraction to Bonnie Baxter
Alter Ego: None
Motivation: Thrill of Adventure
Wealth: 7
DEX: 4
INT: 7
INFL: 5
INITIATIVE: 16
|
STR: 3
WILL: 6
AURA: 4
|
BODY: 4
MIND: 6
SPIRIT: 5
HERO POINTS: 20
|
Skills: Charisma: 6
Advantages: Connection: Cave Carson (High)
Alter Ego: None
Motivation: Upholding the Good
Wealth: 3
DEX: 3
INT: 3
INFL: 3
INITIATIVE: 9
|
STR: 2
WILL: 4
AURA: 3
|
BODY: 2
MIND: 2
SPIRIT: 3
HERO POINTS: 15
|
Alter Ego: None
Motivation: Thrill of Adventure
Wealth: 8
DEX: 4
INT: 6
INFL: 4
INITIATIVE: 14
|
STR: 3
WILL: 6
AURA: 3
|
BODY: 3
MIND: 5
SPIRIT: 6
HERO POINTS: 20
|
Skills: Scientist: 4, Thief: 4
Advantages: Scholar (computer science)
Alter Ego: Antonia
Motivation: Thrill of Adventure
Wealth: 2
DEX: 4
INT: 5
INFL: 4
INITIATIVE: 13
|
STR: 4
WILL: 4
AURA: 3
|
BODY: 4
MIND: 4
SPIRIT: 4
HERO POINTS: 20
|
Alter Ego: None
Motivation: Thrill of Adventure
Wealth: 12
| The Time Masters' Equipment |
TIME CAPSULE [STR: 6, BODY: 8, Time Travel: 25, R#: 5] The Capsule is a spherical craft, approximately 10 feet in diameter.
BACKPACK TIME TRAVELERS [BODY: 5, Time Travel: 25, R#3] The Backpack travelers are slightly more reliable than Hunter's time capsule. Each can transport a single individual and his equipment through time.
Unfortunately, Hunter's research shows that each method of time travel will work for an individual on one occasion only. In other words, once someone has use the time capsule, it (and all devices operating on the same principles) will no longer convey that individual.
So far, the Time Masters have discovered six methods of traveling through time: the method used by Rip's original time sphere, the method used by the Borsten Time Platform Hunter encountered in the 25th Century, the two methods incorporated into the Time Traveler Backpack (one method for departure, one for return), the energy beam of a Green Lantern's Power Ring, and a leap over a black hole's event horizon.
Rip and his team also developed a way to communicate vocally with those who travel through time. Presently, all of the time traveling methods have been used, and the team is searching for more.
The determined Rip Hunter is a gifted physicist with an obsession for destryoing the Illuminati, a millennia-old society founded by Vandal Savage. Unfortunately, Rip is now in the stone age with no means of return.
Jeff Smith, his partner, is more logical than Rip, and he is equally driven. Smith is still in the present day, but he, like Rip, has no means of traveling the time stream. Jeff was in love with Bonnie Baxter, who was connected with the Hunter through Professor "Cave" Carson.
Bonnie Baxter's strong personality and intelligence helped break up the conflicts amongst the scientists and generally kept things working smoothly. She is currently stranded in a post-holocaust future.
Bonnie's brother Corky was the team's tag-along. He was a nuisance to the serious-minded scientists until he committed suicide after joy-riding with a time machine.
Dan Hunter (Rip's cousin), along with "Cave" Carson, financed and supported the Time Masters after Rip's lab was destroyed. In return, Dan wanted adventure and eventually found what he was looking for in the wilderness of the 18th Century America.
"Cave" is an aging explorer and college professor who aided Rip's efforts while trying to win back Bonnie's affections. He too remains in the present age.
Antonia, or Tony as she prefers to be called, was the teams' eccentric computer expert. She decided to strike out on her own after completing only one mission.
| Using the Time Masters in Adventures |
Time Travel is difficult to play, but it's always good for a mind-boggling Adventure. The heroes might meet the Time Masters (particularly Jeff smith) as they search for a means to save their teammates. Perhaps one of the heroes has a Power or Attribute that can fuel a particular time invention.
The heroes can also get information from these Character regarding their own time-travel efforts.
All text from Who's Who In The DC Universe Role-Playing Supplement 1.
|